Serious Games Effective in Teaching Open Innovation

By • on April 3, 2013

The website discussed an article about the effect of serious games on teaching and learning the essentials of open innovation and innovation management. The authors researched a group of students from different nationalities playing a game in the context of an education course. By playing the game, they had the following goals: creating a shared experience of social dynamics and the paradox of co-opetition for the students; enable critical reflection on social dynamics of co-opetition based on this experience ;experience-based learning — enable the students to apply what they learned from their experience; and create deeper understanding of open innovation.

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